LARGE MONSTROUS SCORPION
{{Monster Table
| style=
| creature=Monstrous Scorpion, Large
| size=Large | type= Vermin|
| hd=5d8+10 | hp=32
| init= +0
| | speed= 50 ft. (10 squares)
| ac= 16 (–1 size, +7 natural), | touch= 9 | flat= 16
| bab= +3 | grapple=+11
| at= Claw +6 melee (1d6+4)
| full_at= 2 claws +6 melee (1d6+4) and sting +1 melee (1d6+2 plus poison)
| space= 10 ft. | reach=5 ft.
| sa= Constrict 1d6+4, improved grab, poison
| sq= Darkvision 60 ft., tremorsense 60 ft., vermin traits
| fort= +6 | ref= +1 | will= +1
| str=19 | dex=10 | con=14 | int= | wis=10 | cha=2
| skills= Climb +8, Hide +0, Spot +4
| feats= —
| env= Warm deserts
| org= Solitary or colony (2–5)
| cr= 3
| align=Always neutral
| treas= 1/10 coins; 50% goods; 50% items
| adv= 6–9 HD (Large)
| la= —
}}
Monstrous scorpions are likely to attack any creature that approaches, and they usually charge when attacking prey.
Constrict (Ex): A monstrous scorpion deals automatic claw damage on a successful grapple check. Improved Grab (Ex): To use this ability, a monstrous scorpion must hit with a claw attack. A monstrous scorpion can use either its Strength modifier or Dexterity modifier for grapple checks, whichever is better. Poison (Ex): A monstrous scorpion has a poisonous sting. The details vary by the scorpion’s size, as follows. The save DCs are Consitution- based. The indicated damage is initial and secondary damage.Size | Fort DC | Damage |
---|---|---|
Large |
14 |
1d4 Con |
- System Reference Document -> List of Creatures (SRD)
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Category:SRD Category:Creature Category:CR3 Category:Desert Terrain Category:Large Size Category:Neutral (Law-Chaos) Alignment Category:Neutral (Good-Evil) Alignment Category:Vermin Type Category:Warm Climate Category:LA-{{OGL Bottom|the System 3.5 Reference Document|SRD}}